

Everything from character sprites to environments to SFX and the soundtrack have received a fresh coat of paint. Boss battle stages now have backdrops relating to the level’s theme rather than a static color or black background, something most games of the past resorted to due to technical constraints. I never played the original, but as I looked through a lot of screenshots and videos it’s obvious the team at Inti Creates cares about the source material.
Blaster master zero sprites trial#
I died a few times during most boss fights because I had to study their attack patterns and use trial and error to find their weak point and what gun type was most powerful against them.

While these bosses can be avoided, I urge against that since beating them unlocks new guns for Sophia III that can make exploring the world and battling enemies more manageable.

As with most games from back in the day, there are also mid-level bosses, though beating them isn’t required to push through the game. This mechanic rewards precise and cautious gameplay for those who take their time. You’ll be able to switch between these gun types at any time but there’s a catch-taking damage will lower both your health and your gun level, making you lose certain upgrades in the process. You’ll find gun upgrades either scattered throughout these areas or dropped by downed enemies. This is also where the gameplay shifts from a 2D action platformer to more of a dungeon crawler experience. When you enter an area as Jason you become considerably more powerful. Not only that, but the best parts of the game really shine when you are outside of your tank. You’ll need to tough it out in order to access switches, power ups, health, etc so you can proceed throughout the game. As you can imagine, being outside the protection of your tank makes you far more vulnerable to enemy damage and your blaster weapon is inferior to that of Sophia III. However, there are nooks and crannies throughout the world your tank simply won’t fit that require you to proceed on foot. Traversing the world in SOPHIA III and blasting baddies is fun and you’re much stronger while in the tank. The two play styles are different enough to keep it interesting, and adds a level of complexity that I like. Now, you may have played classic platformers like this before, but the ability to switch between Jason on foot and your tank, SOPHIA III, changes up the formula in a fresh fun way. Jason finds a frog and immediately decides to follow it straight into an interdimensional portal-because hey-why not? What follows is a journey across multiple worlds filled with different types of mutants in a classic Metroidvania style game. The game follows a boy named Jason Frudnick who’s known for being a genius in the robotics engineering field. Old school gaming styles that feature so well in this way like this new title and Shovel Knight work extraordinarily well and feel right at home on both of these platforms.
Blaster master zero sprites series#
Since then, other entries in the series have been released across Sega Genesis, GameBoy, PlayStation, and others, leading up to the recent Blaster Master Zero on Nintendo Switch and 3DS.

The original Blaster Master came out for the first generation Nintendo a year after I was born, making it almost thirty years old today.
